Introduction to Yu-Gi-Oh Posted: Mar 21 2008, 04:06 PM
It's a video game, cartoon, and a card sensation. It's a type of Dungeons and Dragons version of Pokemon; which was and is very popular in Japan. The hero, a spiky-haired kid named Yugi Mutou, took on the boss of an evil organization in a card game in which the destiny of friends and family was at stake.
Konami has sold 7 million card-based games for PlayStation and GameBoy players, generating $300 million. Card sales have produced $1 billion. The comic book version has sold 15 million copies worth $70 million. Along with licensed goods (like board games), and the TV show and videos, and the total pushes $2 billion!
History of Yugioh Posted: Mar 21 2008, 04:06 PM
Video Games
Konami sold 7 million card-based games for PlayStation and GameBoy, generating $300 million.
Cards
The cards are very, very big in Japan! An event in Tokyo offering rare trading cards, was shut down for crowd control after 55,000 people showed up.Popular? Oh yes. Card sales are said to have produced $1 billion.
Comics/TV Show
Yu-Gi-Oh! debuted in 1996 as a comic book series about a game player with mystical powers. An early TV version was canceled in six months, then in 1998 the writer, Kazuku Takahashi, introduced a plot twist that enthralled the nation. The scary monsters, mildly erotic female characters and decidedly uncute art were a hit first with 10- to 14- year old boys before catching on with older audiences.
US media giants, almost certainly including Disney and Warner, are bidding furiously for North American rights. Will it catch on in the US? It might. But don't tell the bidders about the display case at TV Tokyo headquarters, filled with relics of game ventures that flopped...
Finally, in April 2001, 4Kids, the same company that made Pokemon a phenomenon in the US and other places, licensed the Yu-Gi-Oh anime. It immediately the most popular show of that time period for kids/teenagers of many ages.
Later on, in January 2002, Upperdeck got the right to translate and sell the Yu-Gi-Oh card game in US and elsewhere. The anime also was expanded to showing 6 times per week as from April 2002.
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Author
Name: Kazuki Takahashi
Birthday: October 4, 1961
Born In: Tokyo, Japan
The creator of YU-GI-OH! became passionate about drawing comics in his teens, and made his debut in Japan's best-selling weekly comic magazine, Shonen Jump, in 1991. After taking some time to recharge his artistic energy, he began drawing the comics series YU-GI-OH! in 1996. The animated version of YU-GI-OH! debuted in 2000 and became an immediate hit, spawning a mania that included video games, animation, and a card game, all of which boasted record sales. 23 million comics have been sold thus far.
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Card Anatomy
It's a video game, cartoon, and a card sensation. It's a type of Dungeons and Dragons version of Pokemon; which was and is very popular in Japan. The hero, a spiky-haired kid named Yugi Mutou, took on the boss of an evil organization in a card game in which the destiny of friends and family was at stake.
Konami has sold 7 million card-based games for PlayStation and GameBoy players, generating $300 million. Card sales have produced $1 billion. The comic book version has sold 15 million copies worth $70 million. Along with licensed goods (like board games), and the TV show and videos, and the total pushes $2 billion!
History of Yugioh Posted: Mar 21 2008, 04:06 PM
Video Games
Konami sold 7 million card-based games for PlayStation and GameBoy, generating $300 million.
Cards
The cards are very, very big in Japan! An event in Tokyo offering rare trading cards, was shut down for crowd control after 55,000 people showed up.Popular? Oh yes. Card sales are said to have produced $1 billion.
Comics/TV Show
Yu-Gi-Oh! debuted in 1996 as a comic book series about a game player with mystical powers. An early TV version was canceled in six months, then in 1998 the writer, Kazuku Takahashi, introduced a plot twist that enthralled the nation. The scary monsters, mildly erotic female characters and decidedly uncute art were a hit first with 10- to 14- year old boys before catching on with older audiences.
US media giants, almost certainly including Disney and Warner, are bidding furiously for North American rights. Will it catch on in the US? It might. But don't tell the bidders about the display case at TV Tokyo headquarters, filled with relics of game ventures that flopped...
Finally, in April 2001, 4Kids, the same company that made Pokemon a phenomenon in the US and other places, licensed the Yu-Gi-Oh anime. It immediately the most popular show of that time period for kids/teenagers of many ages.
Later on, in January 2002, Upperdeck got the right to translate and sell the Yu-Gi-Oh card game in US and elsewhere. The anime also was expanded to showing 6 times per week as from April 2002.
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Card Anatomy
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